Scratch
EXERCISES
(✔)Tick the correct answers.
1. How many buttons does the New sprite section
have?
a. two b.
three c.four d.five
2. Which of the following button is used to
increase the size of the Sprite?
a. shrink b.
grow c. delete d. duplicate
3. How many buttons does the New backdrop section
have?
a. two b.
four c. three d. five
4. Which button runs a script in Scratch?
a. Green Flag b.Red
Stop c. shrink d. delete
5. The _____block menu contains blue colored blocks
in its list.
a. Sensing b.
Motion c. Data d. Events
6. Which of the following block menu performs
mathematical operations?
a. Data b.
Pen c. Operators d. Events
7. Which of the following block menu performs
comparisons?
a. Operators b.
Pen c. Data d. Motion
8. In the Operators block menu the rounded shaped
blocks perform
a. comparisons b.
calculations c. both a and
b d. none of these
9. Which of the following block menu performs
string operations?
a. Data b.
Pen c. Operators d. Motion
Answer
1 – c. four
2 – b.grow
3 – b.four
4 – a. Green flag
5 – a. sensing
6 – c. operators
7 – a. operators
8 – d. none of these
9 – c. operators
B. Fill in the blanks.
1. You can add a Sprite in a Scratch project using
the _______ of your computer.
2. You can reduce the size of a Sprite using the
_______ button.
3. The blank white area on the stage is called
__________.
4. There are ______ options to add a new backdrop
in a Scratch project.
5. The blocks in the _______ block menu can change
the way of executing a
script.
6. The blocks in the Operators block menu are
either rectangle, rounded or _______ in shape.
7. A _____is a sequence of characters that include
letters, numbers, symbols and so on.
8. A ________ is used to store values in a program.
9. Some blocks in the _______ block menu are used
to check a condition in a project.
10. The hexagonal shaped blocks in the Operators
block menu displays result in___ or _____
Answer
1 – image
2 – shrink
3 – backdrop
4 – four
5 - events
6 – hexagonal
7 – string
8 – variable
9 – control
10 – true ,
false
C. State True (T) or False (F).
1. A Sprite is present in an area called the stage
2. There are two methods to add a new Sprite on the
stage.
3. To paint a new Sprite, click on the Upload
sprite from file button.
4. You can add more than one Sprite on the stage.
5. The blank white area on the stage is called
backdrop.
6. The red flag button adds multiple sprites on
stage.
Answer
1- true
2 – false
3 – false
4 – true
5 – true
6 - false
Answer in one word.
1. Identifies the activity occurring in a project
2. Performs mathematical operations
3. Performs string operations
4. Adds or checks any condition
5. Adds a new variable
Answer:
1- Sensing Block
2 – rectangle rounded blocks
3 – operators block menu
4 – conditional block
5 – make a variable button
D. Answer the following questions.
1. Explain the purpose of the Sensing block menu.
Ans)
The sensing block menu contains blue colored blocks
in its list.
All the blocks are programmed to identify the activity
that occurs in a project.
It is used to:
Detect if the sprites are touching each other.
Ask the user a question
Display the answer
Detect if a sprite is touching a particular color
2. Write a short note on the Operators block menu.
Ans)
The operator block menu has green colored blocks in
its list.
These blocks performs mathematical operation in a
scratch project.
The blocks are either rectangle rounded or
hexagonal in shape.
They are placed over other blocks to use them in a
project
The rectangle rounded blocks perform mathematical
operations
The hexagonal shaped blocks perform comparisons.
They display the result either in true or false.
3. Explain the purpose of using a variable in
programming
Ans)
A variable is used to store values in a program.
Values can be numbers or strings.
A numeric
variable can have positive or negative values, whereas a string variable can
have a combination of letters and numbers as values.
5. What is a Conditional block?
Some blocks of the Control block menu are used to
check a condition in a Scratch project.
These blocks
are called conditional blocks.
These blocks will check the condition specified
inside the small hexagonal box of the if section.
The blocks
placed inside the conditional blocks execute only if the condition is true.
If the
condition specified inside the if section is false, then the rest of the script
outside the conditional block will be executed.
6. what is stop block?
The stop block is a part of the control block menu.
It has a drop down arrow inside.
It is used to stop a particular or all the scripts
in a project.
It also have an option to stop the script of a
specific sprite.
You can use this block in any project to stop an
action or script.
7. What is
the use of touching color block?
The touching color block under the Sensing block
menu checks whether a Sprite is touching the specified color on the backdrop or
not.
The color is specified inside the color box (eye
dropper) of the block.
Click inside the color box and move the mouse
pointer to the backdrop to specify the color.
Thank you sir!
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